//
//  CopViewController.m
//  LegalObserver
//
//  Created by Roxanne Brittain on 10/30/11.
//  Copyright (c) 2011 Digifit. All rights reserved.
//

#import "CopViewController.h"
#import "LOTableViewCell.h"
#import "LOCop.h"

#define SECTION_ID_GENERAL_INFO 0
#define SECTION_ID_WEAPONS      1
#define SECTION_ID_NOTES        2

@implementation CopViewController
@synthesize cop;

- (id)initWithStyle:(UITableViewStyle)style
{
    self = [super initWithStyle:style];
    if (self) {
        // Custom initialization
        self.title = @"Cop Info";
    }
    return self;
}

- (void)didReceiveMemoryWarning
{
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    
    // Release any cached data, images, etc that aren't in use.
}

#pragma mark - View lifecycle

- (void)viewDidLoad
{
    [super viewDidLoad];

    // Uncomment the following line to preserve selection between presentations.
    // self.clearsSelectionOnViewWillAppear = NO;
 
    // Uncomment the following line to display an Edit button in the navigation bar for this view controller.
    // self.navigationItem.rightBarButtonItem = self.editButtonItem
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (void)viewWillAppear:(BOOL)animated
{
    [super viewWillAppear:animated];
}

- (void)viewDidAppear:(BOOL)animated
{
    [super viewDidAppear:animated];
}

- (void)viewWillDisappear:(BOOL)animated
{
    [super viewWillDisappear:animated];
}

- (void)viewDidDisappear:(BOOL)animated
{
    [super viewDidDisappear:animated];
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return YES;
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

#pragma mark - Table view data source

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
    // Return the number of sections.
    return 3;
}

-(NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
    if (section==SECTION_ID_GENERAL_INFO) return @"";
    else if (section==SECTION_ID_WEAPONS) return @"Weapon Checklist";
    else if (section==SECTION_ID_NOTES) return @"Notes";
    
    return @"";
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
    // Return the number of rows in the section.
    if (section==SECTION_ID_GENERAL_INFO) return 3;
    else if (section==SECTION_ID_WEAPONS) return 7;
    else if (section==SECTION_ID_NOTES) return 1;
    
    return 0;
}

- (float)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
    if (indexPath.section==SECTION_ID_NOTES) return 100;
    else return 45;
}

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    static NSString *CellIdentifier = @"Cell";
    
    int style = UITableViewCellStyleDefault;
    if (indexPath.section == SECTION_ID_GENERAL_INFO) style = TABLE_CELL_STYLE_FORM;
    else if (indexPath.section == SECTION_ID_WEAPONS) style = TABLE_CELL_STYLE_PERSON;
    else if (indexPath.section == SECTION_ID_NOTES) style = TABLE_CELL_STYLE_NOTE;
    
    LOTableViewCell *cell = nil;//[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
    if (cell == nil) {
        cell = [[LOTableViewCell alloc] initWithStyle:style reuseIdentifier:CellIdentifier];
        cell.object = cop;
    }
    
    if (indexPath.section==SECTION_ID_GENERAL_INFO) {
        if (indexPath.row==0) {
            cell.titleLabel.text = @"Name";
            cell.textField.placeholder = @"Name";
            cell.textField.text = cop.fullName;
            cell.key = @"fullName";
            if (!loaded) {
//                [cell.textField becomeFirstResponder];
                loaded = YES;
            }
        } else if (indexPath.row==1) {
            cell.titleLabel.text = @"Badge #";
            cell.textField.placeholder = @"Badge #";
            cell.textField.text = cop.badgeNumber;
            cell.key = @"badgeNumber";
        } else if (indexPath.row==2) {
            cell.titleLabel.text = @"Rank";
            cell.textField.placeholder = @"Rank";
            cell.textField.text = cop.rank;
            cell.key = @"rank";
        }
    } else if (indexPath.section==SECTION_ID_WEAPONS) {
        if ([[cop.weaponArray objectAtIndex:indexPath.row] boolValue]) cell.accessoryType = UITableViewCellAccessoryCheckmark;
        else cell.accessoryType = UITableViewCellAccessoryNone;
                    
        if (indexPath.row==0) {
            cell.textLabel.text = @"Body Armor";
        } else if (indexPath.row==1) {
            cell.textLabel.text = @"Shield";
        } else if (indexPath.row==2) {
            cell.textLabel.text = @"Baton";
        } else if (indexPath.row==3) {
            cell.textLabel.text = @"Gas Mask";
        } else if (indexPath.row==4) {
            cell.textLabel.text = @"Pepper Spray";
        } else if (indexPath.row==5) {
            cell.textLabel.text = @"Tear Gas";
        } else if (indexPath.row==6) {
            cell.textLabel.text = @"Taser";
        }
    } else if (indexPath.section==SECTION_ID_NOTES) {
        cell.textView.text = cop.notes;
        cell.key = @"notes";
    }
    
    return cell;
}

/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
    // Return NO if you do not want the specified item to be editable.
    return YES;
}
*/

/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
    if (editingStyle == UITableViewCellEditingStyleDelete) {
        // Delete the row from the data source
        [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
    }   
    else if (editingStyle == UITableViewCellEditingStyleInsert) {
        // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
    }   
}
*/

/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/

/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
    // Return NO if you do not want the item to be re-orderable.
    return YES;
}
*/

#pragma mark - Table view delegate

- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
    // Navigation logic may go here. Create and push another view controller.
    
    [tableView deselectRowAtIndexPath:indexPath animated:YES];
    [(LOTableViewCell*)[tableView cellForRowAtIndexPath:indexPath] didSelectCell];
    
    int row = indexPath.row;
    BOOL b = [[cop.weaponArray objectAtIndex:row] boolValue];
    [cop.weaponArray replaceObjectAtIndex:row withObject:[NSNumber numberWithBool:!b]];
    [tableView reloadData];
    
//     <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil];
//     // ...
//     // Pass the selected object to the new view controller.
//     [self.navigationController pushViewController:detailViewController animated:YES];
//     
}

@end
